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Duskitten

86 Game Reviews

32 w/ Responses

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Pretty solid and fun little game, has quite alot of polish, I think though, a smidge more detail could have been put, such as how in one of the stages with the 7 and 8, there could have been more explination to how the 7 worked, as it's on, then off, then on again, which was rather confusing, but got to the end eventually, good job!

Pretty awesome game, I managed to beat it without using dash as i didnt read the controls lmao, But i dig the effect of the bleeding art styles, Dunno what those hands do tho

Pretty basic, pretty snappy controls, not a whole lot of content, but a pretty good base prototype for something more perhaps

OftenUser responds:

I just wanted it to stay as accurate as Griffpatch's version as seen on YouTube.

For a first time game, pretty neat, definitely the start to what could be a cool project, I think if you refined the movement a bit more, and perhaps created sprites, you could make a neat zombie shooter with different rooms and such to explore, but as it stands, neat prototype, hope you make more neat stuff

Pretty chill game, I think it could use a bit "more" in terms of music and such, but otherwise pretty solid!

Sunclicker responds:

Thank you for your Feedback!

Neat little concept, I think it could be taken further, maybe having a maze setting, or even having more enemy types, like motorcycles who are far faster, I think also maybe some noises for the driving/drifting could help, and maybe link it up to the newgrounds leaderboard system somehow for highscores and such to increase competativeness otherwise, cool concept

It's not bad, however, I feel the floaty aspect of the controls is extremely frustrating, as it feels like i have 0 control over the character sometimes, I'm also unsure why running into other ghosts makes me die instantly, I think if there was a bit more control over where you move, this could def be a pretty fun game

Gold356 responds:

Thanks for your feedback!

Pretty moody, I think if i were to improve a few things, I think the jump could be less floaty, maybe a system where letting go forces you to stop a jump, instead of the floating up thing, as it just sorta feels off, I also think going up the vines should just be a hold rather than rapid tap, otherwise, nice job

Neat little game, I think if i were to suggest something, it would be to add more progression or content of sorts, as i noticed after a few minutes, not a whole lot changed, so perhaps more enemies or level types, or things of that nature, maybe even an auto upgrading system so you feel like you're becoming more powerful, but otherwise, as a prototype type game, it's pretty good

MCVstudios responds:

Thanks a lot for the feedback

It's not bad at all, but I think there needs to be something done about how exactly targeting works, as right now, I'll click and literally nothing will happen, even though I have a full bar, I don't know if it's due to distance or what, but occasionally i dont seem to be able to attack at all

BluePeanuts responds:

It was probably due to the enemy blocking. :D
You need to attack the enemy when they have an indicator around them. (or when they are dashing) Otherwise, they will block. It's kind of a reaction game.

I do what I do
because I enjoy what I do.

If I don't know how to do it,
I'll learn how to do it.

Money is a goal, not an incentive.

I like cats, perhaps too much.
Oh yeah, also, I only do SFW things, cause I'm a boring nerd.

Sleepy Kitty @Duskitten

Age 25, Non-Binary

Game Designer/Artist

Joined on 12/18/14

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