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Duskitten

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I think that this is....odd...to say the least, I think that the color of the pixel is too dull, cause I couldn't even see the pixel to begin with when the game started, and there's no queues for when the previous iteration is done (leading to un-intended presses/lack of presses that end the game), I think maybe having it change back to grey, or flip to white would help differentiate when a sequence is done (if there even is one? I cant tell)

ARLTB responds:

Thanks. Maybe the pixel is too small. You can try zooming in by tapping the up arrow

Im unsure if these assets are original, but I highly recommend crediting the people who made the music/background art/ect
Second, I recommend that you fix the hat layer, as it's behind the character's head currently, and doesn't function properly
Other than that, It seems pretty solid in terms of a creation system, maybe put a tad bit more effort into it though

DumbyBoii responds:

I have taken note of your reply.i forgot to say that this is in beta.and yes I made those assets in flipaclip.

It definitely could use some work, I think the biggest thing that should be worked on is probably coherency of the art itself, as currently, it feels rather disjointed between clashing art styles, Otherwise, I think the game itself handles pretty well, I think maybe a tutorial helping explain the controls inside the game itself would be nice. Otherwise, I wish you the best on your project!

ochiogrande responds:

Thank you for your , comment is very helpfull. Il do some more work on grafix, and try to put more life in it.

I'm not sure if my game is just glitched, or if you're just trying pull something to get people to go to your website/walk-through but I couldn't find any way to open the box on the beach beyond just going onto the ad-ridden site that is your website, and find your youtube channel, just to look at the walk-through, or go through trial and error for a while.

selfdefiant responds:

Every solution is in the game. Look harder! Don't give up so easily.

The only reason I'm not doing a full 5 is it's easy to just spam click everything and burn a ton of stuff down without effort.

SilverwareGames responds:

If you spam you'll burn everything and that's game over. We are changing the game over screen to be a bit more clear about that.

First thing I notice, very enlarged cluttered main menu screen, I would back it up a bit, second, a mixing of pixel sizes, to make a better coherent game, I'd recommend not doing that. You also accidentally left what I believe are developer controls (Arrow keys), and the hit system is far too inaccurate for a game of this style, as you just end up getting launched and die. There's some nice aesthetic on some levels, however I feel this game could be a lot better if it was polished some more.

Edit: By in terms of the hit system, i mean player > enemy collisions, you can hardly move past them without them hitting you, and they move fast enough that you get stuck between them and die, and there's a bullet system?

Skolas3654 responds:

Thank you for the criticism, the control text is only for the first level though.

May I ask you to clarify with inaccurate hit system, because if you're talking about the gravity of the bullet then thats supposed to be in there.

You could call this game an experimental project to a different system then what I would usually focus on.

It's a thing that's for sure. I feel there's a massive lack of content for what could be a good meme, however, due to the lack of noises, and lack of proper pixel sizes, that's gonna bean a no from me.

Skolas3654 responds:

This game was made as a bet, its not meant to be a serious content filled game.

A basic concept. Art could use a bit of work, mixing pixel sizes is generally bad practice. Assuming it's meant to be more of a mobile game, the movement controls are fine for now, however it doesn't quite convert well to a PC format. There's no real guide on what to do exactly which leads to myself being lost and randomly clicking stuff rather than knowing what to do.

Skolas3654 responds:

I appreciate your feedback, I understand what you're saying and I agree when I put more testing into it. Its always a learning experience and ill make it so I produce games with content that works well on both platforms

It's a fun game, wish there was more. One criticism I have is how small the hit-boxes on the fly item are, as I'm able to just skirt around them which leaves the challenge a bit too open. Otherwise, nice aesthetic you set up!

LeeDev responds:

Hey!!! TYSM For The Feedback!!! I Usually Like To Make Easy So People Don't Click Away In Anger lol.

I do what I do
because I enjoy what I do.

If I don't know how to do it,
I'll learn how to do it. Money is a goal, not an incentive. I like cats, perhaps too much.
Oh yeah, also, I only do SFW things, cause I'm a boring nerd.

Sleepy Kitty @Duskitten

Age 25, Non-Binary

Game Designer/Artist

Joined on 12/18/14

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