It's a bit difficult to get the timing right on some levels, and the challenge of figuring out how to get the crystals is a bit tedious, It's not inherently a bad game. However, I feel if it were refined more as a concept it could be a lot better.
It's a bit difficult to get the timing right on some levels, and the challenge of figuring out how to get the crystals is a bit tedious, It's not inherently a bad game. However, I feel if it were refined more as a concept it could be a lot better.
A basic concept. Art could use a bit of work, mixing pixel sizes is generally bad practice. Assuming it's meant to be more of a mobile game, the movement controls are fine for now, however it doesn't quite convert well to a PC format. There's no real guide on what to do exactly which leads to myself being lost and randomly clicking stuff rather than knowing what to do.
I appreciate your feedback, I understand what you're saying and I agree when I put more testing into it. Its always a learning experience and ill make it so I produce games with content that works well on both platforms
It's a fun game, wish there was more. One criticism I have is how small the hit-boxes on the fly item are, as I'm able to just skirt around them which leaves the challenge a bit too open. Otherwise, nice aesthetic you set up!
Hey!!! TYSM For The Feedback!!! I Usually Like To Make Easy So People Don't Click Away In Anger lol.
It's a good idea, however it's kinda lacking in content, maybe try adding a character select, and some different abilities, rather than just infinite double jumps
Honestly, it's a bit too difficult for what it is, ended up getting game over before screen 8, I'd say turn down the difficulty a bit, but it's a cool concept otherwise!
I do what I do
because I enjoy what I do.
⠀
If I don't know how to do it,
I'll learn how to do it. Money is a goal, not an incentive. I like cats, perhaps too much.
Oh yeah, also, I only do SFW things, cause I'm a boring nerd.
Age 25, Non-Binary
Game Designer/Artist
Joined on 12/18/14