Short and sweet, defiantly a chill game, would love to see more levels, though i think the camera should stop rotating going into a level, as it's kinda weird, but otherwise, definitely worth a play if you wanna chill little challenge
Short and sweet, defiantly a chill game, would love to see more levels, though i think the camera should stop rotating going into a level, as it's kinda weird, but otherwise, definitely worth a play if you wanna chill little challenge
Definately a fun little game, however, I did run into a little bug, if you fall into an inward facing corner, you can get perminantly stuck and are forced to restart the game, I also think that the hovering should be tweaked to be a tad more instant, as currently it seems a bit too loose, but otherwise, awesome ludum dare submission!
Neat little dorky game
Pretty nice, love the art work, my only issues are 2 things, first, it's a pain to predict where the bombs will go, so perhaps making an arc visualization would help, second, I think making it a bit more obvious what bomb you're on would help alot, maybe in the corner or something have a little card to show what bomb type you're on, I understand part of the challenge is keeping track of that, but it's kinda hard to see the bombs amongst the pixels of the pirate themself, otherwise, pretty awesome work!
Thanks a lot for your review! The bomb type is also displayed in the cursor by the way, I might think about adding the arc but it gets difficult since the bombs also keeps your momentum(other than the accelleration of the throw), so it might go all over the place when you fall/jump and it can get distracting
It's fun...? I guess? I don't know if I'm just doing something wrong or not, but I cant even last 10 seconds cause the hitboxes seem kinda jank and I keep getting hit from like 4 pixels away, but it looks neat either way
Fixed up the collision detection, should be easier to play now
Pretty good game, couldn't get past level 4, I think that this game is pretty well polished and good in concept, however, the thing I find extremely irritating about it is how inconsistent the collisions themselves are, occasionally I won't be near the "fellow man" and I'll still bounce off them while falling, or there will be half a pixel of a spike touching me and it'll kill me, perhaps adding more buffer would make it more enjoyable, I'm also personally not a fan of floaty jumping, but it works pretty well in this, and adds a lot of difficulty
Thanks for the feedback, will definitely take it into account and will make some frustrating parts less frustrating.
Definitely a well polished and fun game (for the most part) I think one thing that I'd improve on if you do more updates is perhaps adjust the collisions, as they seem to be inaccurate at times and causes a bit of frustration, otherwise, pretty solid
Literally a game of something I used to do whenever I had a Ping-Pong paddle, this is insanely addictive, and I'm glad somebody shares the same sentiment about how stupidly simple, yet stupidly addictive this concept is.
Also, good job on the aesthetic and the art, I really enjoy the simple soundscape added, and the overall vibe the art gives, as well as how surprisingly fluid the physics are giving it a sense of "this isn't unfair, just casual fun", good job!
Pretty neato! Was a short but fun experience, perhaps maybe something that could be added if you did a future game, was a sort of progress bar in the menu area that shows your move choices, other than that, pretty solid!
I do what I do
because I enjoy what I do.
⠀
If I don't know how to do it,
I'll learn how to do it. Money is a goal, not an incentive. I like cats, perhaps too much.
Oh yeah, also, I only do SFW things, cause I'm a boring nerd.
Age 25, Non-Binary
Game Designer/Artist
Joined on 12/18/14